Isingoma Gwala
Adhabu, Keeper of the Dark Shrine


Concept

Player: Cam
Chronicle: Ashes of Now
Status: PC
Oathcircle: Heirs of Mastema
Concept: Anti-Monotheist Kidnap-and-Ransomer
Tribe: Efé
Family: Negoogunagumbar
Camp: Night
Seeming: Alegba
Summer Legacy: Chief
Winter Legacy: Raider
Apparent Age: 35
Real Age: 38
Chrysalis: 1998


Attributes

Physical: Strength 4/6 (brutish), Dexterity 3, Stamina 5 (determined)
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 2, Intelligence 3, Wits 3


Abilities

Talents: Alertness 2, Athletics 1, Brawl 3, Dodge 3, Empathy 1, Intimidation 4 (political), Kenning 2, Leadership 1, Oral Expression 2, Streetwise 1, Subterfuge 1
Skills: Demolitions 1, Drive 1, Firearms 2, Melee 2, Stealth 2, Survival 3
Knowledge: Cosmology 1, Culture 1, Enigmas 1, Gremayre 3, Law 1, Linguistics (efe, french, kituba, lingala, swahili) 3, Medicine 1, Occult 1


Advantages

Arts: Discord 4, Metamorphosis 3, Primal 2, Spirit Link 1, Wayfare 2
Realms: Actor 5, Fae 4, Nature 3, Prop 2, Scene 4
Backgrounds: Chimera 1, Contacts 2, Lwa 4, Military Force 4, Resources 3, Treasures 2, Vision 3
Ase: 4
Banality: 6
Willpower: 7
Merits: Iron Resistance (4), Spy Network (2)
Flaws: Throwback (2), Wanted (5)


Miscellaneous Notes

Chimera: Leather Hide Armor, Rhino Horn Dagger
Treasures: Blade of Blood Purification
Lwa: The Jungle
Bedlam: none today
Creativity: 0
Birthrights: Devil in the Night; Powerhouse
Frailties: Hunger of Hell

Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Backbreaker, Bear Hug, Fighting Hold, Grab Punch, Pin, Throw, Two-Fisted Smash
Special Maneuvers (Dodge): Disarm, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump
Special Maneuvers (Melee): Double-Strike, Great Blow, Parry, Slash
Combinations (unarmed): Grab Punch/Backbreaker/Throw; Disarm/Two-Fisted Smash/Fighting Hold
Combinations (armed): Double-Strike/Double-Strike/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons
Ranged Weapons Techniques: none
Firearms Techniques: Assault Rifles, Handguns, Rifles, Shotguns
Common Weapons: Rhino Horn Dagger (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P; chimerical), Colt Anaconda (Diff. 6, Dmg: 8, Rate: 2, Clip: 6, Range: 35, Conceal: J, Ammo: hollowpoints), AK-47 (Diff. 7, Dmg: 7, Rate: 10, Clip: 30, Range: 250, Accur. +1, Conceal: N; Ammo: standard)
Armor: Leather Hide Armor (+2 soak; chimerical)

Experience Points:


Personality
What is this?

Career Class: Warrior
Drive: Aggressive
Social Activity: Deviant
Long Term Goals: 1) Fleece more Western magnates (fae nobles) of their wealth; 2) Keep his neck of the wilderness pure from abuse
Short Term Goals: 1) Plan out future scores; 2) Scope out potential targets
Religion: Animism
Politics: Theocracy
Sex: Heterosexual/Polygamous
Traits: Malevolent, Cruel, Fearless, Fearsome, Brutal, Monstrous, Savvy, Cunning, Seasoned
Additional Notes: none